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ja aber es weis niemand auser uns blimsen hier | |||||||
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sei doch froh, net jeder kann von sich behaupten en trendsetter zu sein | |||||||
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ach ja un bei mir stehen lauter namen auf den wänden ujn die bewegen sich dann
btw: kann sich was nix eigenes einfallen lassen?!?! etz müssen die sogar scho was von mir kopieren ^^ |
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jetz weiss ich auch was ich falsch mache
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naja en bischen dicker is meins noch un die linien gehen ganz durch aber sonst kommt es nahe hin | |||||||
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wie wie wie ? was ist das, ultra klein ?
edit: aja.. n1 ! ich seh jetz auch schon wie der maddi spielt |
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ich auch!!! ROFL!!
cl_crosshairscale "2500.000000" HAHAHA WIE ENDGEIL SO WOLLT ICHS IMMER HABEN HEADA ONLY *TANZ* |
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hab noch was wichtiges hinzugefügt | |||||||
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freaks! spiel mit standart cfg | |||||||
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die auflösung wirkt sich bei mir mal zumindest überhaupt net auf die fps auf. auf jedenfall nicht negativ..
nur mit 1600x1200 ist irgendwie das spiel gefühl noch komischer als mit kleineren auflösungen.. die fps sin aber wie gesagt nicht schlechter oder so.. @fies: r_shadows 1 wozu brauchst du schatten, ham wir doch hier im clan eh schon alle nee.. also meinst net dass das fps kostet ? |
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unbindall
name "blimski" // +-------+ // ¦ slots ¦-------------------------------------------------- // +-------+ bind "0" "slot10" bind "1" "" bind "2" "" bind "3" "" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" // +----------+ // ¦ movement ¦----------------------------------------------- // +----------+ bind "w" "+forward" bind "a" "+moveleft" bind "d" "+moveright" bind "s" "+back" bind "SPACE" "+jump" bind "CTRL" "+speed" bind "SHIFT" "+duck" // +-------------+ // ¦ mouse-binds ¦-------------------------------------------- // +-------------+ bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "use weapon_knife; lastinv" bind "MOUSE4" "+reload" bind "MOUSE5" "weapon_best; use weapon_smokegrenade" bind "MWHEELDOWN" "invprev" bind "MWHEELUP" "invnext" // +----------+ // ¦ bindings ¦----------------------------------------------- // +----------+ bind "b" "buymenu" bind "e" "slot1" bind "f" "drop" bind "g" "drop" bind "h" "" bind "i" "" bind "j" "mp_restartgame 1" bind "k" "_version" bind "l" "jpeg_quality 100; wait2; jpeg" bind "m" "chooseteam" bind "n" "nightvision" bind "o" "ignoretoggle" bind "p" "budgettoogle" bind "q" "+use" bind "r" "+reload" bind "t" "impulse 100" bind "y" "slot5" bind "u" "messagemode2" bind "z" "messagemode" bind "x" "slot4" bind "c" "slot2" bind "v" "soundscape_fadetime 9999; soundscape_flush" bind "'" "" bind "+" "" bind "," "" bind "." "" bind "/" "weapon_flashbang" bind "\" "bind \ toggleconsole; toggleconsole" bind "[""" bind "]" "" bind "`" "toggleconsole" bind "~" "toggleconsole" bind "TAB" "+showscores; timeleft" bind "ENTER" "" bind "ESCAPE" "cancelselect" bind "ALT" "slot3" bind "INS" "" bind "DEL" "" bind "PGDN" "mat_monitorgamma 2.1" bind "PGUP" "mat_monitorgamma 1.7" bind "HOME" "" bind "END" "" bind "UPARROW""640w" bind "DOWNARROW" "800f" bind "LEFTARROW" "1024f" bind "RIGHTARROW" "1280f" // bind "F1" "buy deagle; buy secammo" bind "F2" "buy famas; buy galil; buy primammo" bind "F3" "buy awp; buy primammo" bind "F4" "buy ak47; buy m4a1; buy primammo" bind "F5" "buy primammo" bind "F6" "buy secammo" bind "F7" "buy defuser" bind "F8" "buy vesthelm; buy vest" bind "F9" "buy hegrenade" bind "F10" "buy flashbang" bind "F11" "buy smokegrenade" bind "PAUSE" "pause" // +--------+ // ¦ numpad ¦------------------------------------------------- // +--------+ bind "KP_HOME" "awppack" bind "KP_UPARROW" "rifle2" bind "KP_PGUP" "mp5" bind "KP_LEFTARROW" "glock" bind "KP_5" "deagle" bind "KP_RIGHTARROW" "usp" bind "KP_PGDN" "restock2" bind "KP_MINUS" "secammo" bind "KP_PLUS" "primammo" // +---------+ // ¦ netcode ¦------------------------------------------------ // +---------+ rate "20000.000000" cl_rate "9999" cl_resend "3" cl_cmdbackup "2" cl_updaterate "99" cl_cmdrate "99" cl_timeout "60" cl_allowdownload "1" cl_allowupload "0" cl_interp "0" cl_interpolate "1" cl_smooth"0" cl_smoothtime "0" cl_lagcompensation"1" cl_lagcomp_errorcheck "1" // +----------+ // ¦ netgraph ¦----------------------------------------------- // +----------+ net_graph "3" net_graphpos "3" net_graphheight "-11" net_graphsolid "0" net_maxfragments "1400" // +-----------+ // ¦ crosshair ¦---------------------------------------------- // +-----------+ cl_crosshaircolor "0" cl_dynamiccrosshair "0" cl_scalecrosshair "1" cl_crosshairscale "10.000000" cl_crosshairalpha "255.000000" cl_crosshairusealpha "0" cl_scalecrosshair "1" // +-------+ // ¦ radar ¦-------------------------------------------------- // +-------+ cl_radartype "0" cl_radaralpha "255.000000" // +-------+ // ¦ mouse ¦-------------------------------------------------- // +-------+ cl_mouseenable "1" m_mousespeed "1" m_filter"1" m_side"0.8" m_pitch"0.022" m_yaw "0.023" sensitivity "3" zoom_sensitivity_ratio"1.3" // +---------+ // ¦ console ¦------------------------------------------------ // +---------+ con_enable"1" con_notifytime"4" scr_centertime"5" // +-----+ // ¦ hud ¦---------------------------------------------------- // +-----+ hud_drawhistory_time "3" hud_fastswitch "1" hud_saytext_time"3" hud_deathnotice_time"5" hud_centerid "0" hud_showtargetid "0" hud_fastswitch"1" // +---------------+ // ¦ misc settings ¦------------------------------------------ // +---------------+ budget_show_history "0" cl_forwardspeed "999" cl_backspeed "999" cl_sidespeed"999" cl_righthand"0" cl_autowepswitch "0" cl_ejectbrass "0" cl_c4dynamiclight "0" cl_c4progressbar "1" cl_show_splashes"0" fps_max "300" fog_enable "0" fog_enable_water_fog "0" r_shadows "1" r_decals "50" r_renderoverlayfragment "0" r_rainsimulate "0" r_avglight "0" r_dispfullradius "2" r_dynamic "0" r_lightaverage "0" r_lightinterp "0" r_modellodscale "1.0" r_rootlod "1" r_shadowmaxrendered "-1" r_shadowrendertotexture "0" r_worldlightmin "1" r_worldlights "1" muzzleflash_light "0" mat_antialias "0" mat_forceaniso "0" mat_reducefillrate "0" mat_vsync"0" mat_trilinear"0" mat_bumpmap "0" mat_specular "0" mat_picmip "1" mat_monitorgamma "2.0" mat_mipmaptextures "1" violence_ablood "1" violence_agibs "1" g_ragdoll_fadespeed "30" cl_ragdoll_collide "1" rope_smooth "0" smoothstairs "0" snd_surround_speakers "0" volume"1" closecaption "0" komm ich jetzt im fernsehn ? |
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CS:Source Config | ||||||||
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hier mal meine momentane config (bringt halt paar fps mehr..)
commandline (play games, css properties, launch options...) -nojoy -noipx -console -noforcemaccel -noforcemspd -noforcemparms -heapsize 384000 -preload -mat_preloadshaders -noaafonts bei heapsize die hälfte des ram. -preload und mat_preloadshaders machen das spiel smoother! (nutzung der cfg: am einfachsten in die valve.rc datei im css../cfg ordner kopieren..) budget_show_history "0" cl_autowepswitch "1" cl_ejectbrass "0" cl_c4dynamiclight "0" cl_c4progressbar "1" //cl_detaildist "1000" //cl_detailfade "500" cl_forcepreload "1" cl_forwardspeed "999" cl_backspeed "999" cl_sidespeed "999" cl_ragdoll_collide "0" cl_righthand "1" cl_show_splashes "0" cl_show_bloodspray "0" //cl_maxrenderable_dist "1000" closecaption "0" con_enable "1" fps_max "300" fog_enable "0" fog_enable_water_fog "0" fog_enable "0" g_ragdoll_fadespeed "30" lod_Enable "1" //lod_TransitionDist "1000" //mat_antialias "0" //mat_bloom "0" //mat_forceaniso "0" mat_forcemanagedtextureintohardware "0" //feature des letzten updates //mat_reducefillrate "1" //mat_vsync "0" //mat_trilinear "0" mat_bumpmap "0" //mat_softwarelighting "0" mat_specular "0" mat_skybloomamount "0" //mat_picmip "1" //mat_monitorgamma "2.0" mat_mipmaptextures "1" mp_decals "0" muzzleflash_light "0" r_3dsky "0" r_avglight "0" r_drawdecals "0" r_decals "0" r_fastzreject "1" r_dynamic "0" r_decals "0" r_decal_cullsize "1" r_dispfullradius "2" r_DispUseStaticMeshes "1" r_drawdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_drawparticles "0" r_dynamic "0" r_lightaverage "0" r_lightinterp "0" r_lod "-1" //r_maxdlights "1" r_maxmodeldecal "0" r_modellodscale "0.3" //r_occlusion "0" r_propsmaxdist "1000" // less objects fading distance = better performance r_renderoverlayfragment "0" r_rainsimulate "0" r_rootlod "2" r_shadowmaxrendered "-1" r_shadowrendertotexture "0" r_shadows "0" //r_worldlightmin "1" //r_worldlights "1" rope_smooth "0" smoothstairs "0" snd_musicvolume "0" snd_mixahead "0.1" //showhitlocation "1" |